Have the exact same issue still after replacing my main.scr with the one you listed above :\
Here's a tail of my dmprecache.scr (and note that global/events/*/. are all empty:
//NEW09.08
cache models/fx/nebelhandgranateexplosion.tik
exec global/eventhandler.scr
exec global/weapons.scr::main
exec global/mines/main.scr::main
and this is the eventhandler feedback after startup, you can tell it's not loading the mod...:
Code:
------ Server Initialization Complete ------ 1.36 seconds
soundtrack switched to music/mohdm1.mus.
playing music/mohdm1.mus
music set to normal with fallback normal
Loading Ambient.scr
Hitch warning: 1409 msec frame time
EventHandler Results
~~~~~~~~~~~~~~~~~ Event Handler FeedBack ~~~~~~~~~~~~~~~~~~~~
~~~~Successful Registered Events~~~~
Spawn || Connected || Disconnected || Intermission || Damage || Kill Event || Keypress || Servercommand
~~~~Already Registered Events~~~~
None
~~~~Unsuccessful Registered Events~~~~
None
~~~~Events Not Called~~~~
None
~~~~~~~~~~~~~~~~~ End Handler FeedBack ~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~ Advanced Event Handler FeedBack ~~~~~~~~~~~~~~~~
~~~~Spawn Events~~~~
global/weapons.scr::spawn ||
~~~~Connection Events~~~~
None
~~~~Disconnected Events~~~~
None
~~~~Intermission Events~~~~
None
~~~~Damage Events~~~~
None
~~~~Kill Events~~~~
None
~~~~Keypress Events~~~~
global/weapons.scr::swap ||
~~~~Servercommand Events~~~~
None
~~~~Duplicates Errors ~~~~
None
~~~~~~~~~~~~~ End Advanced FeedBack ~~~~~~~~~~~~~~~~
But - I have timelimit set to 1, and after the above first map ends due to 1 minute passing, see the following output:
Code:
SV_GameMap(obj/obj_team1)
------ Server Initialization ------
Server: obj/obj_team1
------------------ MoH:AA 1.12 Reborn Patch Shutdown ------------------
Shared settings memory deinitialized correctly.
LocalizationError removal fix shutdown.
BulletAttack: Unhooked correctly.
Anti Wallhack/Visuals protection shutdown
UserInfo DirectConnect Protection shutdown
UserInfo Buffer overflow protection shutdown
Player::PreviousWeapon Infinite Loop Crash Protection shutdown
Player::NextWeapon Infinite Loop Crash Protection shutdown
Kick/Ban Announcements Deinitialized
ScriptedEvents System Deinitialized
Internal Packet Flood Protection Deinitialized
SignalHandlers Deinitialized
----------------- MoH:AA 1.12 Reborn Patch ShutdownEnd ----------------
==== ShutdownGame ====
------ Unloading fgameded.so ------
------- Attempting to load ./fgameded.so -------
LoadLibrary (fgameded.so)
------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------
Initializing SignalHandlers. Done!
Initializing CVARS. Done!
Performing game and patch files integrity check...
--> MoHAA Server Hash: 6d8c51fa1a3a7b3d392348dd6cb2e4c5
--> Fgameded Hash: a08070c65b6994312a2218f79174245d
--> mohaa_lnxded file valid!
--> fgamededmohaa.so file valid!
--> Next update check will be performed after 22 hours (0 day/s)!
Initializing Chat Filter. Done!
Initializing Banned Names List. Done!
Initializing Banned IPs List. Done!
Initializing Allowed Votes List. Done!
Initializing Allowed Maps List. Done!
Initializing Admins List. Done!
Initializing Protected Names List. Done!
Reborn.map mapped into address space. Shared settings initialized!
LocalizationError fix Address: 0x080ADE9E
LocalizationError removal fix applied.
BulletAttack Address: 0x369c990
GetMuzzlePosition Address: 0x368dbe0
GetEntityTag Address: 0x35cf990
Player::Respawn Address: 0x361bcb0
Player::Killed Address: 0x361be60
Entity::Damage Address: 0x35ccaf0
Player::JumpXY Address: 0x36206d0
BulletAttack: Hooked correctly.
Anti Wallhack/Visuals Protection applied
Black Window Patch Address: 0x369d16a
Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
RConFlood Patch Address: 0x808ce4f
RConFlood Crash Protection applied
InfoBoom Patch Address: 0x807930b & 0x8079296
InfoBoom Crash Protection applied
SV_UpdateUserinfo_f Address: 0x8087c00
UserInfo Buffer overflow protection applied (512 chars limit)
UserInfo DirectConnect Protection applied
Player::PreviousWeapon Infinite Loop Crash Protection applied
Player::NextWeapon Infinite Loop Crash Protection applied
ScriptedEvents System Initialized
Kick/Ban Announcements Initialized
Internal Packet Flood Protection Initialized
Allowed remote tool IP: 127.0.0.1 (7f000001)
---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1390 events 856240 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/obj/obj_team1.bsp, 0 )
^~^~^ Can't find textures/interior/hearthsides.tga
^~^~^ Can't find textures/interior/hearth_set1baseF.tga
^~^~^ Can't find textures/interior/whitewoodbmtrm.tga
^~^~^ Can't find textures/interior/panel_set2.tga
Loading Reborn Loader...
Adding script: 'obj/obj_team1_precache.scr'
^~^~^ Can't find models/weapons/enfield.tik
Tiki:LoadFile Couldn't load models/weapons/enfield.tik
^~^~^ Can't find models/weapons/fg42.tik
(lots and lots of Tiki:LoadFile Couldn't load whatever messages)
Tiki:LoadFile Couldn't load models/fx/nebelhandgranateexplosion.tik
Calling Event Handler
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 1 ms
0 teams with 0 entities
Adding script: 'obj/obj_team1.scr'
^~^~^ Can't find models/weapons/enfield.tik
Tiki:LoadFile Couldn't load models/weapons/enfield.tik
(lots and lots more Tiki:LoadFile Couldn't load whatever messages)
Tiki:LoadFile Couldn't load models/fx/nebelhandgranateexplosion.tik
Adding autosave names
21 entities spawned
58 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 30 ms
-----------PARSING UBERSOUND (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.025000 seconds.
-------------UBERSOUND DONE (SERVER)---------------
-----------PARSING UBERDIALOG (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.124000 seconds.
-------------UBERDIALOG DONE (SERVER)---------------
------ Server Initialization Complete ------ 0.92 seconds
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
Hitch warning: 969 msec frame time
EventHandler Results
~~~~~~~~~~~~~~~~~ Event Handler FeedBack ~~~~~~~~~~~~~~~~~~~~
~~~~Successful Registered Events~~~~
Spawn || Connected || Disconnected || Intermission || Damage || Kill Event || Keypress || Servercommand
~~~~Already Registered Events~~~~
None
~~~~Unsuccessful Registered Events~~~~
None
~~~~Events Not Called~~~~
None
~~~~~~~~~~~~~~~~~ End Handler FeedBack ~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~ Advanced Event Handler FeedBack ~~~~~~~~~~~~~~~~
~~~~Spawn Events~~~~
global/weapons.scr::spawn || global/mines/main.scr::spawn ||
~~~~Connection Events~~~~
None
~~~~Disconnected Events~~~~
None
~~~~Intermission Events~~~~
None
~~~~Damage Events~~~~
None
~~~~Kill Events~~~~
None
~~~~Keypress Events~~~~
global/weapons.scr::swap ||
~~~~Servercommand Events~~~~
None
~~~~Duplicates Errors ~~~~
None
~~~~~~~~~~~~~ End Advanced FeedBack ~~~~~~~~~~~~~~~~
And here is the relevant portion of my server.cfg:
Code:
// Mine Mod (note: amount vars combined cant be > 8 unless you adjust the hud)
////////////////////////////////////////////////////////////
set pe_mine_mod 1
set pe_mine_instructions 1 // Show instructions when mines selected
// Mines
set pe_mines 1 // Purple Edited ~~~ EDIT:: <<<< should be pe_mine 1
set pe_mine_amount 2
// Stickybombs
set pe_stickybomb 1
set pe_sticky_amount 2
// C4
set pe_c4 1
set pe_c4_amount 2
// Weapons Mod
////////////////////////////////////////////////////////////
// Syntax:
// set pe_weapon 1_2_3
// 1 = On or off 0 or 1
// 2 = Clipsize
// 3 = Starting Amount
//
set pe_pistol "1_8_16"
set pe_rifle "1_5_55"
set pe_sniper "1_5_47"
set pe_smg "1_20_140"
set pe_mg "1_30_180"
set pe_shotgun "1_5_35"
// Note: Grenades and Rockets DO NOT use the clipsize amount, so...
// set pe_grenade 1_2
// 1 for ON
// 2 for Amount of grenades
//
set pe_grenade "1_2"
set pe_rocket "1_6"
// Overrides
set ckr_realism "0" // 1 overrides clipsize, dmammo, etc.
set pe_allweapons 3 // 1=All, 2=All Team, 3=Allowed Team, 4=Allowed All
// If weapon chosen that is turned off...
set pe_weapon_message "1" // Show list of allowed weapons
set pe_weapon_choice "1" // Choose and respawn, or force to sniper
// Swapping with other teams weapon
set pe_weapon_swap "1" // Allow swaps
set pe_weapon_swap_time = "10" // Minimum seconds between swaps
set pe_weapon_swap_key = "i" // Key to swap
So I'm still befuddled :\